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Old Aug 20, 2006, 07:48 PM // 19:48   #21
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Quote:
Originally Posted by White Head Yeti
What if the only items that can't be lost are pvp items? - modification cant be more simple
Sorry, this kind of modifications will only stimulate people in finding exploits and loopholes. It will not serve to give people a happier gaming experience.
Would you play your rank 2000+ guild against a rank 10 guild, if you knew you were going to lose a valuable item, if you lose? How about the afk people in your team? What would you do with them?

Ragequit ftw.
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Old Aug 20, 2006, 07:50 PM // 19:50   #22
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Originally Posted by Alias_X
No need to flame me.
How was anything I said a flame? GG kthx.
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Old Aug 20, 2006, 08:00 PM // 20:00   #23
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I already like the way pvp in gw is. =D
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Old Aug 20, 2006, 08:09 PM // 20:09   #24
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Originally Posted by Silent Kitty
That will not work for GW. Players will simply use premades and the weapons that come with them. You lose the battle and a customized premade weapon. Big deal
Exactly.


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If you hate pvp then don't play pvp.gg
Don't put words in my mouth.

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Does anyone really care?
Apparently. Don't care? Don't post. how many topics are there on GWGuru that people don't care about?

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How was anything I said a flame? GG kthx.
YW for the GG.
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Old Aug 20, 2006, 08:23 PM // 20:23   #25
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Quote:
Originally Posted by Alias_X
Quote:
If you hate pvp then don't play pvp.gg


Don't put words in my mouth.
What are you talking about?! your a very confusing person. I think biding on fights is a good idea, but to forceablely take your items is stealing.
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Old Aug 20, 2006, 08:24 PM // 20:24   #26
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Alias_X, I don't believe he was flaming you when he told you to quit until Nightfall. You don't seem to enjoy the pvp system as it is now, so it is a perfectly legitimate suggestion... to leave GW until the next expansion when you can give pvp another chance (or just stay in pve, since Nightfall is supposedly pve-oriented). Well, when I read what he said, I didn't think it was a flame at all.

Maybe the GG was meant to get at you, but certainly not his first comment about Nightfall.

About your dislike for GW pvp, here's my opinion. I have played real MMORPG's with free PK that have a chance of losing money/items/armor/exp. It was exciting, yes, but overall, I prefer the GW pvp system. It gives players a chance to test their skills (unless they just run popular builds, but if they want to play around with builds, popular or not, that's still experimenting) without fear of it failing (except being called a 'noob' in game). Let me tell you, PK free games put me and so many people on edge and made us testy. It was horrid, knowing that whatever you were doing, you could be killed in an instant by a higher level or someone with stronger gear, or a superior class (in this case, I think Rangers who dominate everyone and PK us all to extinction).

Aside from the fact that you would have to spawn and run all the way back to wherever you were before you died, you'd better freaking hope you didn't lose anything good... because aside from random PK, people often targetted farmers, repeatedly.. knowing they would likely drop something of value, or more gold than your average player. It really takes the fun out of gaming for a lot of people. Leveling was hellish because you were a sitting duck for anyone, even when you stayed closed to town (ranged characters, for example, could snipe you from a distance, or cast a spell that could KO you in one hit).

Of course, even pvp games have their rules (some implement PK servers, level caps, etc). But if that's the kind of system you prefer, it's just not to be found in GW. Maybe you could switch between games. When GW gets too boring for you, take a break and go play another game until you get tired of the excitement... then come back to good ol' predictable GW pvp.. ^_^ where the worst thing that could happen when you lose is a massive drop in rank (hurts more than it sounds, you know) or getting flamed by your enemies and/or teammates.

*EDIT* I think the bidding idea was just a joke. Hah hah? ;D

Last edited by Rabid China Girl; Aug 20, 2006 at 08:27 PM // 20:27..
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Old Aug 20, 2006, 09:47 PM // 21:47   #27
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Quote:
Originally Posted by taco_salad
What are you talking about?! your a very confusing person. I think biding on fights is a good idea, but to forceablely take your items is stealing.
I never said I hate PvP, I just dislike it and am trying to like it. If I hated it I wouldn't want even talk about it.

Quote:
but to forceablely take your items is stealing.
Well it is stealing from Anet since they own all of the items in game, etc, even our accounts. (I just found this out from another post on this page) But I never said bid anything about bidding on items or "forceablely" taking items. I wasn't even suggesting change, just pointing out what I think of when I think PvP, and what GW PvP is.

Quote:
Alias_X, I don't believe he was flaming you when he told you to quit until Nightfall. You don't seem to enjoy the pvp system as it is now, so it is a perfectly legitimate suggestion... to leave GW until the next expansion when you can give pvp another chance (or just stay in pve, since Nightfall is supposedly pve-oriented). Well, when I read what he said, I didn't think it was a flame at all.

Maybe the GG was meant to get at you, but certainly not his first comment about Nightfall.

About your dislike for GW pvp, here's my opinion. I have played real MMORPG's with free PK that have a chance of losing money/items/armor/exp. It was exciting, yes, but overall, I prefer the GW pvp system. It gives players a chance to test their skills (unless they just run popular builds, but if they want to play around with builds, popular or not, that's still experimenting) without fear of it failing (except being called a 'noob' in game). Let me tell you, PK free games put me and so many people on edge and made us testy. It was horrid, knowing that whatever you were doing, you could be killed in an instant by a higher level or someone with stronger gear, or a superior class (in this case, I think Rangers who dominate everyone and PK us all to extinction).

Aside from the fact that you would have to spawn and run all the way back to wherever you were before you died, you'd better freaking hope you didn't lose anything good... because aside from random PK, people often targetted farmers, repeatedly.. knowing they would likely drop something of value, or more gold than your average player. It really takes the fun out of gaming for a lot of people. Leveling was hellish because you were a sitting duck for anyone, even when you stayed closed to town (ranged characters, for example, could snipe you from a distance, or cast a spell that could KO you in one hit).

Of course, even pvp games have their rules (some implement PK servers, level caps, etc). But if that's the kind of system you prefer, it's just not to be found in GW. Maybe you could switch between games. When GW gets too boring for you, take a break and go play another game until you get tired of the excitement... then come back to good ol' predictable GW pvp.. ^_^ where the worst thing that could happen when you lose is a massive drop in rank (hurts more than it sounds, you know) or getting flamed by your enemies and/or teammates.

*EDIT* I think the bidding idea was just a joke. Hah hah? ;D
Thanks for the good advice and input, since I have never really played the games with that style of PvP, so I guess it doesn't work out to be too fun. I am going to try PvP once more, and then I might take a break until Nightfall.
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Old Aug 20, 2006, 09:53 PM // 21:53   #28
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the nice thing about alliance battle pvp-> you dont need rez sig on every character, and you dont get DP...

Some people think of AB as the most glorious thing ever- personally i see it as the most glorious random arena and thats about it :P

Even moreso than random arena- like i said no sig- you can really test out ANY kind of build that your heart desires-> even if you lose you still get faction points so its really no big deal
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Old Aug 20, 2006, 09:58 PM // 21:58   #29
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I believe there was an idea floating around...where if you killed someone in PvP, there would be a green weapon drop based on the enemies' weapons.

Of course it could only be applied in Team Arena.

The other PvP modes are enough of a "duel" format to warrant the guy gaining a weapon based on you.
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Old Aug 20, 2006, 10:13 PM // 22:13   #30
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Quote:
Originally Posted by Alias_X
What happens in PvP? You stand in territories and a ring of light changes color to your side. It just doesn't fit in.

I haven't played GW PvP for long because I never took a liking to it
It's pretty apparent from this that you've only tried Alliance Battles. There's random arena, team arena, Hall of Heroes, Fort Aspenwood, Jade Quarry, and GvG matches that you haven't tried. Once you've played those, your opinion will likely change. Your post was extremely premature if you haven't tried all forms of GW pvp.
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Old Aug 20, 2006, 10:26 PM // 22:26   #31
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Quote:
Originally Posted by Alias_X
I don't like the PvP side of Guild Wars because it seems too organized. You set up a build thats popular, get into a group that needs your build, and enter the game. That is the first thing I don't like. To me, PvP should have some danger, some consequences. You lose match or die? You can get into another group and do it all over.
Well it seems you hate PvE also then, since PvE works in the exact same way. In that case, I'm afraid Guild Wars is not for you.
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Old Aug 20, 2006, 11:15 PM // 23:15   #32
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Originally Posted by Red Locust
Well it seems you hate PvE also then, since PvE works in the exact same way. In that case, I'm afraid Guild Wars is not for you.
Apparently, you've just flamed the OP. >.>

EDIT: You must read most of the thread to understand the above statement.
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Old Aug 21, 2006, 12:52 AM // 00:52   #33
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Quote:
Originally Posted by Alias_X
I don't like the PvP side of Guild Wars because it seems too organized. You set up a build thats popular, get into a group that needs your build, and enter the game. That is the first thing I don't like. To me, PvP should have some danger, some consequences. You lose match or die? You can get into another group and do it all over. Now I hate World of Warcraft, but their style of PvP seems more fun to me. (Style does not include all the super armor and weapons that take months to farm. I am talking about the way it is set up.) There is danger, you see other people and either you are going to kill them, or they are going to kill you. Then what should happen? You lose gold or some random item in your inventory. To me that would make PvP more exciting. Sure, it isn't an FPS, but these organized matches just feel too boring.
Heavy penalty for dieing is something Arenanet specifically kept out of any part of Guild Wars, PvE included. It's just not fun when you die and lose a peice of equipment that you worked hard to get. It might be fun for the person that got it, but the person that died, it's not particularly fun. The idea when making a game is to make it fun for the person winning and the person losing. If the person losing isn't having fun, at all, then you've failed making the game. Because that's why you play games, for fun.

Losing an item may sem ok to you, but I sure wouldn't want to lose my Mursaat Hornbow because I got ganked in PvP by a couple of IWAY warriors and my monk was too busy picking his nose to heal me. Not to mention the fact that Guild Wars combat system is based around fast paced action, heavy death counts are not uncommon. Who the hell would ever bring a PvE character into a PvP game with the amount of times you can expect to die and lose items whenever you do? You need to stop thinking about why you think WoW's system would work in Guild Wars, and start thinking of why it works in WoW, and if it actually could work well in GW.
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Old Aug 21, 2006, 02:25 AM // 02:25   #34
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i personally dont wanna remake my character after every time i lose...
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Old Aug 21, 2006, 02:30 AM // 02:30   #35
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Quote:
Originally Posted by JoeKnowMo
It's pretty apparent from this that you've only tried Alliance Battles. There's random arena, team arena, Hall of Heroes, Fort Aspenwood, Jade Quarry, and GvG matches that you haven't tried. Once you've played those, your opinion will likely change. Your post was extremely premature if you haven't tried all forms of GW pvp.
Having just played Fort Aspenwood on both sides as I dont PvP either and fancied a change without having to be rank xx or have a title just to get into a team, I find it to be rather unbalanced on the Kurzick side unless you've got half a team of monks bonding, and having leechers dont help either.

Don't think I'll be doing anymore there somehow, although Jade Quarry looks interesting but no one was there.....

I dont think losing items when you die will appeal to anyone, and anyone with a decent weapon would be the main target of every other player for starters so it'll never work.

Plus I dont like the elitest crap and general attitude/name calling you get from some PvP players who seem to think they're God or something which is another reason I cant be bothered with it especially after the names I got called by a Touch Ranger and some dumb Assassin trying to be one or something as I countered the pair of them and they couldn't accept it so they resorted to namecalling...LOL

Last edited by Blackhawk; Aug 21, 2006 at 02:53 AM // 02:53..
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Old Aug 21, 2006, 05:35 AM // 05:35   #36
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I think pvp should be about skill like it says on the box (im not kidding...look at the box.)
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Old Aug 21, 2006, 05:39 AM // 05:39   #37
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High end PvP in GW is more like a sport than MMO PvP (PKing and such).
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Old Aug 21, 2006, 12:42 PM // 12:42   #38
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I don't understand this. You say you dislike guild wars PvP and compare it to a bunch of other legitimate pvp systems on other large games that you do like. If you like their PvP systems why don't you go and play that game? It's ridiculous to make suggestions like you have when basically everyone who is PvPing in guild wars is doing it because they like its system above all the other games out there.
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Old Aug 21, 2006, 12:48 PM // 12:48   #39
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Lol why are you comparing the 'Wow Pvp' with the 'Guildwars pvp'? You cant change the Pvp now, its like a big part of the game. So imo hate it or love it
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Old Aug 21, 2006, 02:59 PM // 14:59   #40
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Originally Posted by Wtf?Omfg!Bbq!
Lol why are you comparing the 'Wow Pvp' with the 'Guildwars pvp'? You cant change the Pvp now, its like a big part of the game. So imo hate it or love it
True.

Quote:
i personally dont wanna remake my character after every time i lose...
Just to clarify, this would never be implemented in GW. It doesn't fit. You would have to build the game around a PvP style like this. So there is no way if we used this PvP system, we would have PvP specific characters. It would be more like PvP+PvE characters, in one giant world. The current instances would not work.
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